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Pixeltrace goose

The goose logo is, uh, temporary.

Low-overhead session recording for Flutter web

pixeltrace.dev

Near-native-speed session recording so you can see what your users do in your Flutter web app. It's not available yet. Leave your email and we'll let you know the moment it's ready.

Help us prioritize (optional)

You'll get one email when Pixeltrace is available. If you want to hear more from us, you'll sign up for that separately (later).

A preview look at the Pixeltrace dashboard replaying a recorded session. Interface will almost certainly change.

Flutter web breaks session replay

Flutter web renders your UI to a canvas, not the DOM. The popular session recording and heatmap tools (FullStory, LogRocket, Hotjar, Microsoft Clarity, PostHog session replay) all reconstruct sessions from the DOM. So on Flutter they give you a blank box, or at best a video running at a handful of frames per second.

Pixeltrace records the frames your users see without slowing your app down.

How it works

01

Add the SDK

One package and a few lines of init. Add annotations to PII or sensitive-data widgets (if needed).

02

Record sessions

Capture real user sessions at near-native speed, even on canvas-rendered Flutter web.

03

Replay & investigate

Watch user replays, tag recordings, search & save clips.

Some technical bits

Built for canvas rendering

Captures the rendered frames Flutter draws.

Near-native capture overhead

Off-main-thread and GPU-accelerated encoding keeps Pixeltrace out of your frame budget.

Privacy masking

Mask sensitive fields and PII at capture time, before anything leaves the device.

Lightweight SDK

Minimal bundle-size impact..

Frame-accurate replay

Scrub, pause, and step through sessions exactly as the user saw them.

Self-host & region options

Keep recordings in your region, or self-host. (Planned.)

Benchmarks

Placeholder figures. Final numbers coming soon.

Metric Pixeltrace Naive approach
Capture overhead < 3% 20–40%
Frame rate while recording Up to 60fps ~5fps
Flutter web canvas support Full Blank replay

Frequently asked questions

Does session replay work on Flutter web?
Not with standard DOM-based tools. Flutter web renders to a canvas instead of the DOM, so recorders like FullStory, LogRocket, Hotjar, Microsoft Clarity, and PostHog show a blank or near-blank replay. The approach that works is to record the rendered frames, which is what Pixeltrace does.
Why do FullStory, LogRocket, Hotjar, Clarity, and PostHog return blank recordings on Flutter?
They all reconstruct sessions from the DOM. A Flutter web app exposes a single canvas element with no DOM structure underneath, so there's nothing for them to record or replay. It's an architectural limitation, not a misconfiguration.
Can you build heatmaps for a Flutter web app?
Only by correlating taps with the rendered frames. On canvas-rendered Flutter every tap hits the same canvas node, so DOM-based heatmaps are meaningless. A Flutter-native tool that understands what was drawn is required.
Does recording slow down my Flutter app?
It doesn't have to. Pixeltrace does its encoding off the main thread, on the GPU, so capture stays inside your frame budget and the app keeps running near native speed. A naive recorder, by contrast, drops you to a handful of frames per second.
Is Pixeltrace available yet?
Not generally available yet. It's in active development. Join the waitlist with your email and we'll notify you the moment you can try it.

Using another tool with Flutter?

Whatever session-recording, replay, or heatmap tool you've tried on Flutter web, here's why it behaves the way it does, and what to do instead.

Get notified when it's available

Pixeltrace isn't quite ready yet. Leave your email and we'll reach out as soon as you can try it.

Help us prioritize (optional)

You'll get one email when Pixeltrace is available. If you want to hear more from us, you'll sign up for that separately (later).